

The basics, set an inserter feeding something into a passive provider chest, like iron, copper, electronic circuits, etc. It's really not that complicated, and having bots keep your inventory stocked is delightful.

You should learn about logistics at this point. You've got a package Supply the player by logistic robot. Train doesn't actually have to go anywhere. Getting on track Build Diesel locomotive You have to research trains, build a locomotive, a few tracks, put down the tracks, then put down the train on the tracks. This will also use up quite a bit of oil for the plastic, so if you don't have much oil production, you may want to stockpile plastic for a while then push for this.
Factorio download all achievement map full#
In blue assemblers, if you can keep them constantly busy for the full hour, you only need 3 assemblers making advanced circuits. Just complete the research.Ĭircuit veteran 1 Produce 1.0k Advanced circuits per hour. By now you should have science packs automated. This is not a per hour achievement, so as long as you keep making circuits you'll get this soon enough.Įco unfriendly Research Oil processing Requires red and green science. Two copper wire assemblers per electronic circuit assembler. Mass production 1 Produce 10k Electronic circuits Learn your ratios cheat sheets. oh god.! As long as you're not playing on peaceful or with little to no biters, you should have no trouble accidentally getting this one pretty fast. Hooray! I got an achievement! Wait, trigger an attack, but I didn't get attacked yet. It stinks and they don't like it Trigger an alien attack by pollution. If you fail to automate coal feeding to your furnaces, a stack of 50 coal will keep a furnace running for 37 minutes, so you only have to refill once during that hour. If you can keep 10 steel furnaces (or 20 stone furnaces) busy for an hour you'll get this. Iron throne 1 Produce 20k Iron plates per hour. But I wanted to give a vague sense of percent of people who have completed them. I don't want to include exact percentages on each item, because those will change a lot. These are listed in order of increasing difficulty (based on steam stats). I realize that beacons and modules are probably a good idea, especially for the later ones, but I'm just giving a basic sense of scope. Let's you see your progress as you go.Īlso, for all the production stats I assumed no modules or beacons. Tip, if you're working towards an achievement you can click the magnet on it to pin it to the top left. Also, some achievements are disabled in peaceful mode, including the win in 8 hour and 15 hour achievements. You cannot get steam achievements if your game is modded or you're using console commands. Note: you can get all achievements in multiplayer, some are harder that way, and some are easier. I've seen tips for various particular achievements, but not a complete achievement guide, so here goes.
